Dear RPG Diary,
I started playing Final Fantasy X-2 for the Playstation 2.
A bunch of guitar players on hover crafts are rocking out. A big headed guy wearing a hat of televisions starts playing giant, stone drums. I have no idea what is happening.
Yuna, a main character from Final Fantasy X, appears on the big headed guy and starts singing and dancing ON HIS HEAD. Mean while Rikku, another FFX character, is backstage killing guards as far as I can tell. Guards attack Paine for no reason. Maybe because they don’t recognize her from the previous game? The sometimes happen to new characters I understand. She also apparently kills them.
Rikku and Paine confront the pop star sensation Yuna, demanding that she give “it” back. Yuna came prepared though. She makes her backup dancers attack them!!
Since Rikku and Paine just tore they’re way through a bunch of professional security troops, whom I assume have years of training and experieince,you might think that the gaggle of backup dancers would be the end of the duo. But… a twist! They triump.
Yuna runs away, Rikku and Paine chase her, killing as many guards as they can find. Either for fun, sport, or actual physical need to kill something every second. They’re just employees of the venue Yuna was singing at, neither good nor bad. So killing a bunch of people just trying to do their job is probably a terrible crime. Fortunately the game calls them all “Goons” and the even more flattering “Shegoons” so it has made its opinion of these hapless mooks clear. Then… another twist! The real Yuna shows up.
THE REAL YUNA SHOWS UP WITH GUNS.
I remember in Final Fantasy X when she healed people out of the kindness of her heart. Now she mows down anyone without a voice actor…
Anyway, turns out the Yuna Rikku and Paine were chasing was actually some other lady named Lebranc. Let me summerize Lebranc: hilarious cleavage. Done.
You get what she stole from Yuna back (her garment matrix).You fight, you win, Yuna dances uncontrolably. I still have no idea what is happening.
Back on the ship which serves as the trio of gals homebase, you’re introduced to the crew of Sphere Hunters Yuna has joined up with because she “saw you in one of those spheres.” Say, that’s a mysterious thing to say to yourself Yuna! Sure hope you let us in on who you’re talking about. Eh, maybe 25 hours of gameplay. No rush.
Yuna introduces you to the entire crew: Boy genius, some dude, bartender with a brain anerism, and Brother who is helplessly in love with Yuna. Yuna doesn’t seem interested in either recipricating his affections of letting him know it’s not going to happen which is kind of cold since this dude later jumps off their dumb crab/motorcycle airship to save her. And I don’t feel like that’s the first time that’s happened. C’mon Yuna, say it’s a non-starter and cut the boy loose before he falls stomache first onto a crystal. Final Fantasy worlds are filled with random crystals, it’s bound to happen sooner or later.
Anyway, they show up to a place they’ve got a sphere reading from thus: IT’S SPHERE HUNTIN’ TIME. But Lebranc and her weird manservants have followed them there. Also they have left traps to try and kill you. Looks like it’s a race to the top!
…
You win the race to the top.
There’s a giant spider there! BOSS BATTLE TIME. After beating the spider, you get the sphere, and head back to the ship. I STILL have no idea what’s happening. WHY DOES ANYBODY WANT THE SPHERE?
Thoughts: The graphics were a little dated and blurry to me on my flatscreen at first but I got used to it pretty quickly. The story makes zero sense so far and the character of Yuna has taken such a huge departure from the first Final Fantasy X game that it takes me out of things a bit. There does seem to be a decent amount of promise for the her new motives and charactizations to be revealed later on, so I’m curious to see if that pays off.
I love the combat system. It’s that familiar active time battle system most FF games have used with a lot of the fat cut out. The result is a mixture of Final Fantasy IX and Final Fantasy XIII combat systems that focus on strategy rather than economy of MP. There are no weapons or armor to equip, that stuff comes with the different costumes the characters wear. A character can change costume during their turn in battle at any time, which should provide a more frantic and specialized end game combat. Right now I only changed Yuna back and forth from the Gunner costume (range attacks) and her Dancer costume (Enemy De-buff spells like Darkness and Slow). Characters are constantly learning new abilities for each costume, as long as they are using that costume in battle, and the player can select which ability they want the characters to focus on learning. This means I can have Yuna’s Dancer costume and Rikku’s Dancer costume have completely different abilities. It’s still the beginning of the game though so I don’t know where my leveling will take these characters.
Summery: The story is a J-Pop fever dream and the game play needles all the right warm spots in my brain.

























