
This is the face Lightning makes when she is falling from the sky while shooting you with her sword gun. Take note.
Final Fantasy XIII is an interesting phenomenon in video games. More often than not people recite their list of complaints about the game, but when you assume they didn’t enjoy it they jump to FFXIII’s defense. I’m no different. I loved Final Fantasy XIII and it’s currently my second favorite game in the series (Final Fantasy X for the numbah one spot!). Yet, whenever I talk about it I seem to focus on the game’s failings. How slowly it introduces new mechanics to you. How the story is told without explaining the world the game takes place in. These are the points I like to focus on when discussing this innovative and beautifully rendered game.
I’m letting you know this so you don’t mistake critiques for banishment. ‘Cause Final Fantasy XIII is pretty awesome.
For the most part, I enjoyed the characters of FFXIII. My favorite characters story wise were the world-weary airship pilot, Sahz, and the untamed but pragmatic, Fang. Everyone had their own goals and history. So appropriately all the characters respond differently to one another. The first half of the game’s story has fun with the pairing of different characters to see the conflict. For example, Hope blames Snow for his mother’s death and wants to kill him. But when they are forced to work together to escape enemy forces Hope has to angrily follow the oblivious Snow’s lead.
These mix ups of characters also force you to learn new strategies during combat. Each character is naturally good at certain roles. Learning what roles compliment each other for the first half makes the second half the game possible for the player to complete.
Final Fantasy XIII’s story of a government using propaganda and witch hunts to keep its people under control is pretty good. Plus, the world of Final Fantasy XIII is 100 percent unique and unlike what you’ll find in other RPG’s. Though sometimes stuff just seems to happen in the story for little reason than to keep things moving forward. Also, the typical cheesy anime-battle-monologues are here in full force to earn our groans.

That's right Snow, feel bad! I think you're DUMB!!
My biggest complaint of the narrative is the character of Snow. We’re introduced to Snow as a cocky rebel trying to save everyone. Then he gets a bunch of people killed. He feels bad about it for a second, then goes straight back to calling him self “the hero” and putting people in danger. I spent most of the game hating his doofy grin. Also, he’s in a relationship with Lightning’s younger sister Serah. Serah’s age is never stated so… if I’m to go strictly on appearance… I’d say she’s 14. Snow looks like a 28 year old. This makes all their romantic scenes more yucky than anything else.

Fang's older-sister like relationship with Vanille is a large element of Final Fantasy XIII's story
Snow’s idiotic creepiness aside, this game has a lot of girl power. Lightning and Fang are two strong, capable women who are never bogged down by a romantic subplot or flaunting of their sexuality. They are both just really cool ladies. Strong female characters is a growing trend in the Final Fantasy series and I hope to see it continue.
The fun of the game comes from the combat system. This time around instead of choosing your characters’ moves, you’re choosing from a playbook of “paradigms” you customize. For example, let’s say you’re against a tough boss. You start out a paradigm where one character is a healer, another is a tank drawing the boss’s attacks, and the third debuffs the boss. Once the boss is as weak as you want him to be you might switch to another paradigm. This one where one character strengthens your team with buffs, as another one continues to take the boss’s attack, and your third character uses magic spells against the boss. Finally, you might switch to an all out attack of the boss, using a mixture of physical and magical attacks.

It may look familiar, but it's a whole new ball game.
Combat is just like that… only MUCH faster! You’re going to be changing between paradigms almost every ten seconds to stay ahead of the enemies. When people complain about the auto-battle function it’s because they haven’t reaches this part of the game yet. The paradigm system is what creates the mixture of strategy, prioritizing, foresight, and reaction which makes Final Fantasy XIII’s battles so much fun.
Square Enix is kind of a big deal in the video game CGI ultimate fighting circles. It gouges, it bites, it obliterates your television with stunning visuals. There are many beautiful moments of this game, but the one that sticks out most to me is an extended fight scene on a race track. It’s an awesome movie quality action scene the game only lets you see after 35 hours of play time. Dang!
Speaking of hours, Final Fantasy XIII is looong. In a time where RPG’s usually take about 30 hours tops, FFXIII drops a 50 hour epic dookie right onto your lap. You’re getting your money’s worth with this title.
People joke that this game starts at the 25th hour mark, where it finally opens up. That is a lie. Final Fantasy XIII never really opens up. It’s always super linear, even if you’re on a huge plain filled with wild animals, there is only one thing for you to really do and that’s move towards the highlight point on the map. Some people might rebel against this linearity but I enjoyed it. It kept the story and the character development focused.
Another complaint of the game is the manner it tells the story. There is no real introduction to the world of Cocoon and Pulse. In order to understand what the characters are talking about a good chunk of time needs to be invested in the game’s menu reading up on the history of the world. It’s a pain, and this definitely could have been handled more elegantly.
I think that is my major frustration with Final Fantasy XIII: some things could have obviously been handled better. The game is a big achievement in pushing the JRPG genre forward, and yet again proves why Square-Enix is king, but it has these strange gnarly cracks in it’s sheen. They don’t ruin the experience, but it’s bewildering why they are in such an otherwise highly polished game.
If you’ve been on the fence about this game, I hope I can convince you to play it. I’m not going to say “Play through the first 5/15/25 hours and then see if you like it” that many fans are demanding of it’s critics. That’s a gross waste of time to judge a game. Anyway, no game should take 5 hours to get to the part that wins you over. But I hope my praise of the entire experience is enough to get you to start playing, because it’s really dang fun. Honestly. Final Fantasy XIII probably won’t win over any haters of the JRPG genre, but it is a reward of something new and invigorating for those of us who still love stupid spiky hair and one winged final bosses.